Workshop abstracts


Digitally Enabled Sharing and Sustainability (DESS)
The Second Workshop on Digitally Enabled Sharing and Sustainability (DESS) aims to be an interactive, participatory session to initiate discussions, explore insights, and develop visions about the topic area of “the relevance of the digital sharing economy (DSE) for sustainability” by addressing the following, and other relevant, questions:

  • What makes digital sharing different from traditional sharing?
  • How can we characterize the social and economic practices found in the DSE?
  • What are the main causal links between the DSE and sustainable development?
  • What are the potential impacts of the DSE on sustainability? How can we apply or extend the existing models to structure them?
  • Under what conditions can digital sharing contribute to sustainable patterns of resource consumption and resource use?

  • https://www.ifi.uzh.ch/en/isr/news/news/DESS2-Workshop.html


    Computing within Limits (Limits)
    Distributed Workshop: USC, Los Angeles & University of Bristol, UK
    21-22 June 2020
    The LIMITS workshop concerns the role of computing in a human society affected by real-world limits (ecological or otherwise). We seek to reshape the computing research agenda as these topics are seldom discussed in contemporary computing research. LIMITS 2020 solicits papers looking ahead to 2030, as described below.

    This year, LIMITS will be a distributed workshop between USC (Los Angeles, California) and University of Bristol (UK). All main sessions will be held in parallel (morning in Los Angeles, evening in Bristol), with local events in addition to these main sessions. LIMITS in the UK will be co-located with ICT4S in Bristol, UK.

    LIMITS 2020 aims to reach computing researchers outside of the LIMITS community who might ask: "what does research in a LIMITS future look like?"
    https://computingwithinlimits.org/2020/


    ICT4S Education (ICT4S Edu 2020)
    This workshop is a meeting place for educators who are, or want to, integrate sustainability in computing education. The workshop this year will be a playground to test a few games around sustainability suitable for the classroom as well as presenting some far-out-there, provocative, or against-the-flow ideas of how to make sustainability education more prevalent, more integrated, or more interactive and playful, such that students are excited to engage.

    This year we specifically call for short presentations speculating about games that you are interested in trying out (but maybe haven’t yet) and wild ideas on potential fun interactions in the classroom. You are still welcome to submit anything else on integrating sustainability into computing education. We will share the submissions amongst participants but there will be no proceedings.

    In between presentations, we will moderate and try out a few exemplary systems thinking and climate change playbook games; this way we can experience the games ourselves before trying them with students, and discuss what can potentially go wrong and how that could be mitigated. In addition, we would like to invite you to bring (card) games if not too large for all to explore and try.
    https://ict4sedu.wordpress.com/2020/03/04/third-international-workshop-on-ict4s-education-2020/


    Calls for papers


    Second Workshop on Digitally Enabled Sharing and Sustainability (DESS)
    Topic and goal
    The digital transition of society has changed sharing practices and scaled them up to become a new phenomenon: the digitally enabled sharing economy or the “digital sharing economy” (DSE) for short. As a prominent enabler of change in consumption patterns, the DSE has allowed people to collaborate in providing and receiving services in their peer networks.

    Participating in the DSE is becoming increasingly interesting and more effective in the eyes of its users. The effects of this new trend, however, may be positive or negative from a sustainability perspective. The DSE can optimize the consumption and utilization of available products while improving connectedness for social collaboration. Nevertheless, it has raised concerns about the 'rebound effects' caused by the savings obtained from sharing systems and also about the social status of its participants, including fairness and working conditions, and other social and economic issues.

    This workshop is planned to raise critical questions and discussions about the potential and actual impacts of the digital sharing economy on sustainability with the primary aim to help such impacts be identified, understood, and dealt with. This can be achieved by addressing the following (or related) questions:

  • What makes digital sharing different from traditional sharing?
  • How can we characterize the social and economic practices found in the DSE?
  • What are the main causal links between the DSE and sustainable development?
  • What are the potential impacts of the DSE on sustainability? How can we apply or extend the existing models to structure them?
  • Under what conditions can digital sharing contribute to sustainable patterns of resource consumption and resource use?

  • Participants
    This workshop aims to initiate motivating discussions and lightening talks among interested people from academia, including PhD students, participants from industry, and anyone who has an interest in the topic.

    Registration and submissions
    To attend the workshop, please register at https://www.easychair.org/conferences/?conf=ict4s2020. We invite short papers (Max. 5 pages) and short position paper (1-2 pages) for presentation and motivating discussions at the session. Please, submit your contributions at https://www.easychair.org/conferences/?conf=ict4s2020. Submissions should conform to the ACM format (Word template and LaTeX class file). Participation without own contributions are also welcome and encouraged.

    Deadline for submission: 15 April 2020

    Feedback: within two weeks after submission.

    Camera-ready: 15 May 2020

    Workshop date: 26 June 2020

    https://www.ifi.uzh.ch/en/isr/news/news/DESS2-Workshop.html
    For further questions, contact Maria Pouri at pouri@ifi.uzh.ch


    Sixth Workshop on Computing within Limits

    Distributed Workshop: USC, Los Angeles & University of Bristol, UK
    LIMITS 2020
    Sixth Workshop on Computing within Limits
    June 21-22, 2020
    Bristol, UK and Los Angeles, USA
    https://computingwithinlimits.org/2020/
    The LIMITS workshop concerns the role of computing in a human society affected by real-world limits (ecological or otherwise). We seek to reshape the computing research agenda as these topics are seldom discussed in contemporary computing research. LIMITS 2020 solicits papers looking ahead to 2030, as described below.

    This year, LIMITS will be a distributed workshop between USC (Los Angeles, California, USA) and University of Bristol (UK). All main sessions will be held in parallel (morning in Los Angeles, evening in Bristol), with local events in addition to these main sessions. LIMITS in the UK will be co-located with ICT4S.

    LIMITS 2020 aims to reach computing researchers outside of the LIMITS community who might ask: "what does research in a LIMITS future look like?"

    Suppose the ideas of LIMITS have diffused throughout both computing research and broader society, such that LIMITS 2030, ten years from now, need not exist as a separate venue. What would researchers and engineers be building in that future world?

    To reach this audience, we solicit papers on "future systems". Such systems are socio-technical systems that are responsive to the LIMITS2030 world that might exist. This year we specifically discourage "critical", "analysis", and similar types of papers.

    A future systems paper concerns the design, implementation, and/or evaluation of a real tool, system, app, or any other artifact situated in a future (year 2030) world. Such contributions would be of a flavor that could be imagined to be published in a more applied venue of computing (e.g., UIST for HCI researchers, NSDI for networked systems researchers, etc.). That is, if the researchers from more-applied, less-critical areas of computing were to shift their topics of interest to align with this envisioned world of 2030, what would they build? Empirical evaluation is strongly encouraged; papers without an empirical evaluation are acceptable if they provide substantial evidence regarding the practical usefulness of the future system(s) described.

    We look to a classic vision outlined by Donella Meadows (see LIMITSwebsite for details) for the future world of 2030 papers should be placed within. That is, authors should imagine that one or more of the economic, societal, business, energy, and other changes that Meadows describes here are already coming into being, but require computing to help them take shape.

    ***
    Abstract registration deadline: March 13, 2020, 11:59pm Pacific Time
    Paper submission deadline: March 27, 2020, 11:59pm Pacific Time
    Paper reviews available: April 17, 2020
    Camera ready deadline: May 15, 2020
    ***

    Program Co-Chairs:
    Oliver Bates, Lancaster University, o.bates@lancaster.ac.uk
    Barath Raghavan, USC, barath.raghavan@usc.edu


    Third International Workshop on ICT4S Education (ICT4S Edu 2020)

    This workshop is a meeting place for educators who are, or want to, integrate sustainability in computing education. The workshop this year will be a playground to test a few games around sustainability suitable for the classroom as well as presenting some far-out-there, provocative, or against-the-flow ideas of how to make sustainability education more prevalent, more integrated, or more interactive and playful, such that students are excited to engage.

    This year we specifically call for short presentations speculating about games that you are interested in trying out (but maybe haven’t yet) and wild ideas on potential fun interactions in the classroom. You are still welcome to submit anything else on integrating sustainability into computing education. We will share the submissions amongst participants but there will be no proceedings.

    In between presentations, we will moderate and try out a few exemplary systems thinking and climate change playbook games; this way we can experience the games ourselves before trying them with students, and discuss what can potentially go wrong and how that could be mitigated. In addition, we would like to invite you to bring (card) games if not too large for all to explore and try.

    Summary:

  • 1. Submit speculation about games and fun interactions
  • 2. Or anything on integrating sustainability into computing education; by April 15 (easychair)
  • 3. Bring (card) games if not too large for all to explore and try;
  • 4. We will try out some climate change playbook games;
  • 5. We might try to draft “Cards against Sustainability”.

  • https://ict4sedu.wordpress.com/2020/03/04/third-international-workshop-on-ict4s-education-2020/

    Organisers:
    Elina Eriksson, KTH Royal Institute of Technology Stockholm, elina@kth.se
    Birgit Penzenstadler, Chalmers University of Technology, birgitp@chalmers.se
    Colin C. Venters, University of Huddersfield, c.venters@hud.ac.uk